![]() ![]() The entire game is built around the gravity mechanic. It’s a neat gimmick that is exploited to the fullest. ![]() Unfortunately the music is very boring and actually annoying I found myself turning the sound down because I didn’t like it. I would definitely say Metal Storm might possibly be among the top 10 best looking NES games. Not that its bad but it does get repetitive. While the game is technically proficient it does feel a bit sterile as the entire game is mechanically themed. Nearly every stage has it, and the last few stages even go 2 layers deep. The NES did not support parallax scrolling natively like the 16-bit systems, but some games were able to either fake or mimic it, with this being one of the few. It’s a shame as it is one of the better action games for the NES that is finally getting the respect it deserves. More than likely Metal Storm was caught in the pre-release hype of the SNES but it also wasn’t marketed at all. Not many games have ever played around with this mechanic, I imagine because it’s a nightmare to create intriguing levels based around. An action platformer in the Contra mold, Metal Storm differentiates itself from its contemporaries by giving you the ability to switch gravity at any time allowing you to walk on ceilings much like the sandals in Battle of Olympus. ![]() Metal Storm was created and published by Irem, famous for the R-Type series. I rented the game from Blockbuster and it blew me away. I checked out Issue #22 which had the game on the cover and was entranced by their write up on the game. I had been big into collecting video game magazines, especially old ones, and my local library had a nice collection of old Nintendo Power issues. I first became aware of Metal Storm around 1994 or so. Now here’s an oldie I bet very few have heard about let alone played. ![]()
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